5/28/2023 0 Comments Samorost 3 interactive elements![]() ![]() You started off in film and animation - was there anything specific that pushed you to games? It definitely wasn't our intention to make it that way, so it's probably deeply rooted in our subconscious. As for the reaction of foreigners, many people tell us our style is very Eastern European or even Czech. It sounds like a disadvantage but on the other hand these people are not influenced by other games so their approach to it is fresh and unaffected. It's interesting because most of our team are artists who don't have any prior experiences with video games. Do you think your background in the Czech Republic gives you a different perspective on game creation? On the flip-side, have you seen any interesting moments of culture-clash/disconnect when foreigners get their hands in your games? ![]() I wouldn't share them as as they're usually quite obscene or disgusting.īoo! Oh well. ![]() We've had some of those, but usually just for fun, or from despair when we didn't have any better ideas. With this clear idea I started to write the story and design, and now we are at the stage of finding the right visual look for the game.Īre there any concepts you can share that you've rejected for being too crazy? We knew it would be similar to our previous games but we also wanted to change our approach and push the game design a bit further. In the case of our newest project which we just started we had first an idea about it's gameplay design. Which comes first when creating a new Amanita game - the look, the story or the action? It's up to others to decide if it's art or not. The situation is quite similar to the film industry, where most things are crap, but you can still find real gems. I see games as just another medium like film, literature or painting so games definitely can be art. To be honest, I don't care very much about this never ending discussion about games being art. art argument, but which do you primarily see them as? Is there even a difference? Your games seem firmly on the 'art' side of the games vs. ![]()
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